Anna Larionova


Based in London, studying at the Royal College of Art, learning about speculative design, textiles, and sustainability.

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Interactive Environment: Rubber
PLAY



PROJECT TYPEAcademic

TIMELINE2 weeks (Spring 2024)

ROLE
Research
3D Modeling
Writing
DESCRIPTION

An attempt to make a simple game based on Quentin Depieux’s movie Rubber, which follows a possessed tire named Robert who goes on a rampage exploding everything with his mind.


PROCESS
The goal was to have a third-person perspective following the tire and clicking objects would make them explode.

I struggled to create the third-person camera and somehow got the camera to be inside of the tire, which gave rise to a whole new gaming perspective.

Main camera inside of the tire


I also tried the built-in wheel collider which was horrible so I decided to use a sphere collider which worked just okay.

Then I created a series of particle systems to make an explosion but I couldn’t get the effect to play when I clicked the object. I was, however, able to make the object disappear.

So, with that, I present my demo:




(c) Anna Larionova 2024